Electronics and Nano-electronics

11.03.04 Electronics and Nanoelectronics



Film and TV technologies


Bachelor’s Degree

Areas and objects of study: • Cinematography. A television. Photography • 3D technologies in film and television • Holography and virtual reality technologies • Special film and video technologies: from drones and quadcopters, underwater photography, sports shooting, etc. • Computer modeling • Lighting and light sources • Light scenography

Films shake the imagination of the audience with a fascinating plot, brilliant play of actors, professional work of operators. At the same time, one of the decisive factors in the success of a modern film audience is its technical perfection. Many films gained their world fame thanks to the use of the latest achievements of cinematographic techniques and technologies.

Modern digital technology, with the functions of slow and fast shooting, micro and macro photography, allows you to capture an image with the smallest details. Additional equipment used in the shooting, such as robotic camera cranes and moving carts, radio-controlled drones and copters, boxes for underwater shooting, motion stabilization systems makes it possible to get spectacular and sometimes unique shots.

Computer processing, modern special effects, “chroma key”, motion capture technology “capture motion” amaze the imagination of the audience with fantastic stories and fabulous worlds. In order to be able to demonstrate the film in cinemas and on television in high quality, corresponding to the intentions of its creators, digital projection equipment and sound equipment replaced the film equipment.

The special effect of presence and entertainment give films 3D-technology, and surround sound technology enhances realism, providing an unforgettable immersive effect. Along with conventional imaging technologies, special, unknown to a wide audience: laser projection, projection on steam, holography are being developed. Virtual reality technologies provide perception of information not only with the help of sight and hearing, but also through the sense of smell and tactile sensations. In 4D and 5D cinemas, films showing a sense of movement, wind, water splashing, smell of smoke or colors are already being shown.

Today, film and television technology has penetrated many areas of human activity. They are used in theaters and concert halls when staging performances and 3D musicals, when broadcasting sports events and cultural events, when creating multimedia shows, virtual tours and excursions, in the museum business, when creating computer games. Video projection, interactive whiteboards and helmets of augmented and virtual reality are used in training, computer vision is used in high-tech industries, in medicine and military affairs, and video surveillance is conducted almost everywhere.

Working with light is a necessary part of creating a media product. The correct setting of the light when shooting, the skill of video illusions and special effects, grandiose light shows, light video installations - all this will make any multimedia project colorful, attractive, highly profitable. Technically, the work on the creation of light space is quite complex and requires a wide range of knowledge and skills to produce high-quality images in film, television and on the stage.

Light engineering is a field of science and technology that studies the properties of light, the possibilities and principles of its use, as well as new alternative sources of radiation. Lighting is closely related to energy, electronics, optics, stage lighting, design and architecture; includes the design and technological development of radiation sources and their control systems, lighting devices, standardization, design, installation, operation of lighting installations and stage lighting devices for the stage platform.

Knowledge of modern technology of cinema and television and professional competencies gained in the classroom, allow our graduates to work, both in the film industry (film and television studios, film funds, cinemas and concert halls), as well as in various organizations involved in the development, commissioning and operation of cinema , photo, video equipment. Our graduates will be in demand in all areas where film and television technologies are used, where knowledge of modern electronics, digital image processing, video and sound, and computer simulation are required.

Our graduates work in the field of technical support for concerts, multimedia shows and theatrical productions of various scales and levels. They took part in the creation of such multimedia shows as: the festival of fountains in Peterhof, “Scarlet Sails”; International Music Festival “White Nights of St. Petersburg”, Superdiskotheque “Radio Record”, “Snow Show” by Slava Polunin, Ice show by Ilya Averbukh “Odnoklassniki”, show Armin Van Buuren: “Intense”, “Thirty Seconds to MARS”, the battle of automonsters "DO DAMAGE MONSTER MANIA."

Students of our profile have a unique opportunity to become members of the prestigious international scientific society SID (The Society for Information Display), participate in international conferences and seminars, attend international exhibitions held not only in Russia, but also abroad under the auspices of the scientific community SID.

Graduates can work in the following areas:

• development and application of virtual reality technologies;

• technologies for recording and reproducing 3D images;

• aerial video technology using unmanned aerial vehicles;

• holography;

• design and operation of digital cinema and television complexes;

• film and television studios, film funds, cinemas and concert halls;

• design and operation of studio lighting systems for film and television;

• coverage of works of art in museums and exhibition complexes;

• creation and implementation of artistic and technological development of multimedia shows;

• development of a lighting score, managing the attributes of stage lighting devices in theatrical productions and shows;

• design and installation of architectural lighting.

Strategic partners:

Cinematography: ● the Lenfilm Studio www.lenfilm.ru  ● the FGUP Petersburg-Kino www.peterburg-kino.ru  ● the OJSC NIKFI www.zaonikfi.ru Formula Kino LLC, LUXOR film company, Cinema Park cinema chain, World Russian Studios CJSC, NIKFI CJSC, Nevafilm Company, Agency of Filming Equipment LLC, Research Institute for Television JSC.

Industry:  the OJSC Svetlana-Optoelectronics www.soptel.ru  ●   the OJSC LOMO www.lomo.ru

Association of OMEGA Companies, LUMINAR-engineering, ReKol LLC, UNIKOSMETIK LLC, TTP NTP LLC, SVETOTRONIKA Company, “OPORA POINT”, CJSC "Diakont", LLC "Reference Test", LLC "Krisberg Group".

Museums: the National Pushkin Museum www.museumpushkin.ru ●  the State Russian Museum www.rusmuseum.ru ●  the State Hermitage www.hermitagemuseum.org ●  the New Museum www.novymuseum.ru ●   the Dresden Art Gallery www.dresdenart.ru

Foreign partners: the Technological University, Lappeenranta www.lut.fi/ru  ●  the Dedo Weigart Film (Munich) www.dedoweigertfilm.de

Curriculum Disciplines for 11.03.04 Electronics and Nanoelectronics

Basic part: History; Basic professional foreign language; Foreign language in the professional field; Philosophy; Economic theory; Economics and organization of production; Maths; Physics; Chemistry; Ecology; Information technology in film and television; Basics of computer design; Theoretical foundations of electrical engineering; Metrology, standardization and technical measurements; Theoretical and applied electronics; Electronic equipment; Nanoelectronics; The physical basis of obtaining information; Electronic circuitry; Basics of electronic component base design; Basics of electronic component base technology; Fundamentals of the state cultural policy of the Russian Federation.

Variative part: The history of film and television technology; Lighting engineering fundamentals; Russian language and culture of speech; Color Theory and Multimedia Color Reproduction Technology; Computer science; Recording and playback of audiovisual information; Visual information display technologies; Television technology and technology; Applied optics; Basics of sensory perception of information; Labor and copyright; 3D recording and playback technologies; Methods of digital image processing; Methods and means of scientific research; Digital film production technologies; Sound technology and technology to create surround sound; Technique and technology of photo and video special purpose; Digital sound processing methods; 3D modeling of cinema and television equipment; Virtual reality technology in film and television; Projection technology; Acoustics; Shooting technology.

Electives: Light equipment in film and television, Light scenography; Technical equipment of cinemas; Technical equipment of television centers and television studios; Technique of digital photography; Methods and technique of image conversion; Mathematical foundations of three-dimensional graphics; Applied mathematical methods in film and television; 3D computer graphics; Computer animation; Theory of Optical Systems; Sources of Optical Radiation; Methods and systems for digitizing images from film; Digital restoration of archive films; Information Systems Architecture, Digital Cinema and Television Interfaces; Video equipment and electronic cinema, Light-optical projection systems; Organizational behavior, project management.